# BASE

Information and Ideas for Using the Flip Flop Customized Math Sets

This page is set up for the BASE programs to get ideas on how to use the Flip Flop customized math sets. On this page you will find:

*a list of all the materials

*ideas and lesson plans on how to get started using the materials

If you are not with the BASE programs, but you are interested in seeing how I used one Teacher Toolkit to create differentiated sets including 10 Game Decks, 3 Top-It Decks, and 22 Sequencing Sets, click below for directions. If you have questions, you can contact Cindy Pray at cindy@alevelabovelearning.com.

### >>> How to Create the Sequencing Sets <<<

How to Create Customized Sequencing Sets From One Teacher Toolkit

You can create the following 22 sequencing sets from one Teacher Toolkit. These sets all have 6 cards in them, either counting by ones, tens, fives, and twos. These can be used for many differentiated activities. You can read about some of the activities and see a video showing some of the activities on the BASE page.

Use the coding system in the kit (ex. A1, A2, etc.) to find the correct cards to use. Place them in labeled Ziploc bags. If you would like a copy of the labels for both the Sequencing Sets and the Game Decks (36 labels), email me at cindy@alevelabovelearning.com and let me know. I can send them to you for \$5.00 plus shipping. You can also write on the Ziploc bag with a permanent marker:

Sequencing Set

(by ones, blue)

17-22

Each set has a colored dot indicating the level of difficulty from easiest to more difficult (approximate levels: green is K/1st, yellow is 1st, red is 1st/2nd). If you write on the bag with a permanent marker, you can draw the dot on or use colored dot stickers. If you order the labels from me, the colored dots will already be there.

Here is a list of all the Sequencing Sets. The remaining cards will be used for the Game Decks.

By ones:

(blue numerals, A1, A2, and A3)

17-22 Level-green dot

23-28 Level-green dot

29-34 Level-yellow dot

38-43 Level-yellow dot

48-53 Level-yellow dot

58-63 Level-yellow dot

68-73 Level-yellow dot

78-83 Level-yellow dot

88-93 Level-yellow dot

95-100 Level-yellow dot

By tens (on the decade 10, 20, 30, etc.):

10-60 (use blank cards and permanent marker) Level-green dot

50-100 (use blank cards and permanent marker) Level-yellow dot

By tens (off the decade 35, 45, 55, etc.):

35-85 (blue numerals, A2, A3) Level-red dot

36-86 (blue numerals, A2, A3) Level-red dot

37-87 (blue numerals, A2, A3) Level-red dot

44-94 (blue numerals, A2, A3) Level-red dot

By fives:

5-30 (red numerals, A4) Level-yellow dot

35-60 (red numerals, A4) Level-yellow dot

75-100 (red numerals, A4) Level-yellow dot

By twos:

2-12 (green numerals, A5) Level-yellow dot

14-24 (green numerals, A5) Level-red dot

32-42 (green numerals, A5) Level-red dot

### >>> How to Create the Game Decks <<<

Customized Flip Flop Math Decks A-J

(These ten decks can be created from one Flip Flop Math Teacher Toolkit)

Do you need pre-made decks to play the Flip Flop Math games with a large group? You can quickly hand these decks out and have each pair/group of students play the same game at various levels. These differentiated decks can be made from one Teacher Toolkit with some slight changes to some of the cards.

Here are the directions for making the customized Decks A-J from one Teacher Toolkit. Use the photos of each set to see all the contents. The photos show the contents, but not all the adapted cards correctly. I highlighted the cards that are adapted with a black rectangle. You will need to follow the directions included here to adapt the sets. The adapted sets with red directions have special cards created from other cards. You will need to use a permanent marker or white labels (to cover up images) to create the new cards.

You will see “PW” which means pair wise (this means the sets have items arranged using doubles and near doubles) and “FW” which means five wise (this means the sets have items arranged using five and some more).

You may want to label each card in the decks with the deck letter in the upper left hand corner of the card to help keep the decks organized if a card gets misplaced.

If you want each set to have wild cards, you can use the extra cards indicated and put stickers over the images on the cards. You can make wild cards for each set or share them with the sets.

After you put each deck together, place the decks in a labeled Ziploc bag.  If you would like a copy of the labels for both the Sequencing Sets and the Game Decks (36 labels), email me at cindy@alevelabovelearning.com and let me know. I can send them to you for \$5.00 plus shipping. You can also write on the Ziploc bag with a permanent marker:

Set A (0-5)

Numerals (blue)

Regular Dots

Five frames

Dominoes (1+)

Each set has a colored dot indicating the level of difficulty from easiest to more difficult (approximate levels: green is K/1st, yellow is 1st, red is 1st/2nd). If you write on the bag with a permanent marker, you can draw the dot on or use colored dot stickers. If you order the labels from me, the colored dots will already be there.

Here is a list with photos of all the Game Decks.

Set A (0-5) Level-green dot

Numerals (blue)

Regular Dots

Five frames

Dominoes (1+)

Wild cards-use 8 Zapp! cards

Set B (1-6) Level-green dot

Numerals (red)

Tallies

Finger Patterns (PW)

Pennies

Wild cards-use 8 symbol cards (don’t use the two “-“ cards)

Set C (1-6) Level-green dot

Numerals (purple)

Ten Frames (FW)

Base 10 Blocks

Frogs

Wild cards-use the 8 number words (zero – seven)

Set D (5-10) Level-green and yellow dot

Numerals (green)

Finger Patterns (FW)

Dominoes (PW)

Money (N and P)

Wild cards-use 8 Zapp! cards

Set E (7-12) adapted set Level-yellow dot

Numerals (red)

Dominoes-you need to make 4 cards from other cards: use 4/0 to make 4/5, use 5/0 to make 5/5, use 1/6 to make 5/6, use 6/0 to make 6/6

Ten Frames (PW)-get 11 and 12 double ten frames from C2

Base 10 Blocks

Wild cards-use 8 number word cards (fourteen-twenty and ninety)

Set F (8-13) Level-yellow dot

Numerals (blue)

Tallies

Dominoes (6+)

Number Words

Wild cards-use 2 symbol cards (“-“), 5 base ten cards (24, 26-29), and the tally card 14

Set G (10-15) adapted set Level-red dot

Numerals (purple)

Base 10 Blocks-use 20, 21, and 22 to make 10, 11, and 12 (cover one ten on each one with white label)

DBL Ten Frames (9+)

Money (N and P)-get 2 nickels from D3

Wild cards-use 8 large domino cards that are leftover

Set H (15-20) Level-red dot

Numerals (green)

Tallies

Money (D, N, and P)-use cards from D2 except 2 dimes from D3

Ten Frames (10+)

Wild cards-use 7 leftover double ten frame cards (9+ cards of 16, 17, and 18 and 10+ cards of 13 and 14, and vertical 10+ of 11 and 12) and the number word one hundred

Set I (15-20) adapted set Level-yellow and red dot

Numerals (red)

Money (N and P)-use cards from D1 except get card with 3 nickels and 4 nickels from D3

DBL Ten Frames (Vert.)-use 13 to make 19 and 14 to make 20 (use a blue permanent marker to add dots)

Base 10 Blocks-use 25 to make 15 (cover one ten with a white label) and 23 to make 20 (cover 3 ones)

Wild cards-use red numerals 65 and 70, green numerals 26, 28, and 30, and 3 large leftover dominoes

Set J (30-80) adapted set Level-yellow and red dot

Numerals (use blank cards and permanent marker to make these numerals in red)

Base 10 Blocks

Number Words

Money (D)

Wild cards-use 8 blank cards

Top-It Deck Numerals (0-20) Level-green dot

Use all the remaining numerals 0-20

Top-It Deck Visual Representations to 10 Level-green and yellow dot

Use all the remaining cards showing quantities up to 10 (dominoes, tallies, dots, frogs, etc.)

Top-It Deck Money Level-yellow and red dot

Use the remaining money cards showing quantities of money using Q (quarters), D (dimes), N (nickels), and P (pennies). I did not include all the nickel cards above ten nickels. Those cards can be kept as extra cards to replace or repair cards.

All the remaining cards can be kept as extra cards in case you need to replace a damaged or lost card.

List of Flip Flop Math Materials

Here is a list of the materials each BASE program received:

*Ten Flip Flop Math Game Decks-Sets A-J

(each set contains 32 cards, eight of which are wild cards, either Zapp! cards or stickers)

### >>> Click here for a detailed list of the Game Decks <<<

Set A (0-5)

Numerals (blue)

Regular Dots

Five frames

Dominoes (1+)

Set B (1-6)

Numerals (red)

Tallies

Finger Patterns (PW)

Pennies

Set C (1-6)

Numerals (purple)

Ten Frames (FW)

Base 10 Blocks

Frogs

Set D (5-10)

Numerals (green)

Finger Patterns (FW)

Dominoes (PW)

Money (N and P)

Set E (7-12)

Numerals (red)

Dominoes

Ten Frames (PW)

Base 10 Blocks

Set F (8-13)

Numerals (blue)

Tallies

Dominoes (6+)

Number Words

Set G (10-15)

Numerals (purple)

Base 10 Blocks

DBL Ten Frames (9+)

Money (N and P)

Set H (15-20)

Numerals (green)

Tallies

Money (D, N, and P)

Ten Frames (10+)

Set I (15-20)

Numerals (red)

Money (N and P)

DBL Ten Frames (Vert.)

Base 10 Blocks

Set J (30-80)

Numerals (red)

Base 10 Blocks

Number Words

Money (D)

PW-Pair Wise (to practice doubles and near doubles)

FW-Five Wise (to practice five and some more)

*Flip Flop Math Sequencing Sets-22 sets

### >>> Click here for a detailed list of the Sequencing Sets <<<

By ones:

(blue numerals, A1, A2, and A3)

17-22

23-28

29-34

38-43

48-53

58-63

68-73

78-83

88-93

95-100

By tens (on the decade 10, 20, 30, etc.):

10-60 (blue marker, from blank cards)

50-100 (blue marker, from blank cards)

By tens (off the decade 35, 45, 55, etc.):

35-85 (blue numerals, A2, A3)

36-86 (blue numerals, A2, A3)

37-87 (blue numerals, A2, A3)

44-94 (blue numerals, A2, A3)

By fives:

5-30 (red numerals, A4)

35-60 (red numerals, A4)

75-100 (red numerals, A4)

By twos:

2-12 (green numerals, A5)

14-24 (green numerals, A5)

32-42 (green numerals, A5)

*Three bags of Top-It Decks (Numerals 1-20, Visual Representations Up to  10, Money)

*A bag with the Idea Booklet, Game Booklet, Quick Tips, frames, frog counters, and dice

*Multiplication Decks (x1 – x9)

(Each deck contains 53 cards which includes 8 Zapp! cards)

### >>> Click here to see how to use the blank cards <<<

There are nine blank cards in each multiplication deck. I added stickers to these for students to practice vocabulary such as:

groups of, rows of, piles of, etc.

These cards can be used as another category in the games. If you would like a copy of the labels for the Multiplication Decks (81 labels), you can purchase them at our Products page.

Here are some suggestions on which decks to use with which grade levels. You can use your judgement because you will have a variety of students who are below grade level and above grade level. If students are below or above their grade level, use the suggestions at the previous or next grade level.

Each bag has a colored dot indicating the level of difficulty from easiest to more difficult (approximate levels: green is K/1st, yellow is 1st, red is 1st/2nd).

Where to start with the Flip Flop Math Game Decks and Multiplication Decks:

First Grade: Start with Sets A-F. Add sets as students are ready. You can also use selected cards from the Multiplication Decks such as the numerals, dot groups, arrays, and words.

Second Grade: Start with Sets A-J. You can also use the Multiplication Decks but remove the cards with the multiplication facts (i.e. 3 x 7). Also only use the first six cards in each category. That will make a deck of 24 cards.

Third Grade: Start with Sets A-J (Sets A-D may be too easy for most of the students, but they can still play with them and have fun). You can also use the Multiplication Decks but remove the cards with the multiplication facts until students are ready. Also only use the first six cards in each category. That will make a deck of 24 cards.

Fourth/Fifth Grade: Start with Sets E-J just for fun (this will be easy for most students, but you will still see students who are counting many of the items). You can also use the Multiplication Decks. Students can choose the four categories they want to work with (numerals, dot groups, arrays, words, facts). Students can learn to place the cards in a 4 by 9 array (4 down, 9 across if they don’t have a multiplication mat or they can use the first 6 cards of each category so they will have 24 cards and can use the smaller number sense mat).

Kindergarten: Start with counting by ones up to 50. Some students will be able to go higher. Some students will be able to count by tens and maybe even fives.

Second Grade: Students should be able to start with all the sequencing sets. Students should be able to do the activities at a more challenging level without seeing the label on the bag. Place the bags face down so students don’t see the label. See if students can look at the six cards and determine what they are counting by.

Third Grade/Fourth/Fifth Grade: Some students at this level may benefit from the sequencing practice using the bags. These students can use the numerals from the Multiplication Decks to do the same sequencing activities.

Ideas and Lesson Plans

Introducing the Flip Flop Math Sets A-J and the Multiplication Decks

The Flip Flop Math Sets A-J are arranged in decks of 32 cards, eight of which are wild cards, either stickers or Zapp! cards. Some of the games use the wild cards and some say to remove the wild cards.

If your Sets A-J are not labeled with the set letter, you need to do this before students use the cards. Write the set letter in the upper left hand corner of each card with a thin permanent marker. See the Introduction video.

The Multiplication Decks have 53 cards which includes eight Zapp! cards. You can choose specific cards from the decks depending on the level of students using them and the game being played. Some students who have not been introduced to the formal multiplication fact/expression (i.e. 3 x 7) can use the other visual representations such as the group and array models as well as the written form (two groups of five).

The decks were designed to help students learn to subitize groups of objects. There are two types of subitizing: perceptual subitizing (recognizing small groups of objects usually up to 5 without counting) and conceptual subitizing (combining small groups and seeing them as units). To learn more about subitizing, go to www.flipflopmath.com.

Here are some specific directions on how to introduce the decks in a structured way. If you have a docucam to show the cards while you explain subitizing, that would be a good idea.

First Session

During the first session, you may want to do three things:

1. practice subitizing
2. encourage students to take care of the cards
3. introduce a simple game students can play

Teacher says: You are going to play some card games with decks of cards. Some of the cards have numbers, but they also have a lot of pictures on them with dots, tallies, frogs, money, and many other pictures. Your job is to figure out how many objects are on the cards. You can count the objects, and you also may be able to figure out how many objects there are without counting them all.

(TEACHER: If you have a docucam, you can show some of the cards and ask students how many they see. Start with small ones to see if they can subitize them. Ask students how they know how many. Some students will see doubles, combinations of numbers that they know like 2 and 3 make 5, or 5 and 1 make 6, etc. Let them explain their strategies. This is a powerful learning opportunity.)

Teacher says: The first game you will play is Top-It or War. You have probably played this game in your classroom. It is called Top-It in the math program. When you get the cards, take them out carefully and be gentle with them.

(TEACHER: Explain the directions for Top-It or War. All the games are explained in detail in the Game Booklet or on the website, www.flipflopmath.com, under the IDEAS tab. Decide how you will pair students up.)

(TEACHER: Send students off to play. You may need to show them how to unzip the bag and zip it back closed. The bags say OPEN and CLOSED on them. When it is time to clean up, you may want to have students put the cards in the bag and stand where they played. Then go to that spot to collect their bag so you can check the area for cards that may have not been picked up.)

Second Session

During the second session, you may want to practice subitizing again, encourage students to take care of the cards, and play the same game as the session before (Top-It/War) or introduce a new game, Memory. All the games are explained in detail in the Game Booklet or on the website, www.flipflopmath.com, under the IDEAS tab.

As you continue to use the decks of cards, you can introduce the games in this order:

Top-It or War

Memory

Say, Sort, and Sequence (there is a video showing how to play this on the website)

Switch (there is a video showing how to play this on the website)

Go Fish

Before and After

Casino Match

Here are some videos to help you get started. These are for the adults to watch except for the Sequencing Activity for Students: